Hi guys,
I'm basically trying to achieve running the Unreal4 Engine on our macs here at school.
I initially got the program to work by simply granting permissions to a few folders. These were the folders.
/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor
/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4EditorServices
/Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/Mono/Mac/bin
/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4EditorServices/Content/MacOS
/Users/Shared/UnrealEngine/Launcher
Now, when the students access textures and such, it needs access to a whole lot of other folders, the user is given a "You do not have permission to launch X" error
You can see in my screen shot, I'm starting to add way to much stuff, when really, I'm just trying to grant full read access from
/Users/Shared/UnrealEngine/ - (Currently still need to specify specific exact folders, they dont inherit permissions from this level)
Attached is a screen shot of the policy. Nothing else is scoped out to the device.
Thanks alot!
R