Hi Mac Community,
I'm trying to correctly deploy Unreal to my lab environment and I'm having a time making this work smoothly. My lab setup consists of users logging with standard rights along with accounts being removed at every startup.
My issue is, when Unreal is launched, the student has to wait until all the "Compiling Shaders" are finished which can take awhile. I'm aware of a setting called Global Derived Date Cache folder which I've pointed to the /User/Shared/Epic location but it doesn't seem to respect it. Anyone run unto this with a solution? I was hoping to be able to capture this cache folder on a test machine and have it pushed to the full lab. The times that I have done this it still goes through the Compiling Shaders process.