Required privileges for developers

jimmy-swings
Contributor II

Can anyone provide their experience with the required privilege a user might need for development activities, specially mobile development with Xcode, Xamarin and Android Studio?

I have a requirement that some users should have a fully managed machine and not have local administrator rights...

6 REPLIES 6

calumhunter
Contributor III

ask your users? if they say admin rights, ask them to justify their reasoning, ie application x needs admin rights because blah blah

pblake
Contributor II

I've gone as far as adding developers to the sudoers list but not making them a local admin.

rhysforrester
New Contributor
/usr/sbin/DevToolsSecurity -enable
/usr/bin/dscl . append /Groups/_developer GroupMembership $username

This allows students to compile code and run Simulator without the need for admin privs. I run the above code as part of a login trigger on any machine that has Xcode installed. It's worked for 3+ years now in my Xcode lab without incident.

jimmy-swings
Contributor II

Thanks all for your comment.

How are you deploying Xcode? Do you package and distribute through Self Service or allow local users to download & install through the app store? If the latter, how does a standard user launch Xcode for the first time? In my testing, I'm being prompted for an admin authorisation as Xcode wants to make changes.

rhysforrester
New Contributor

Use the copy of Xcode and the command-line tools that come from the Apple developer portal. It's a .app in a .dmg and the command-line tools are a .pkg.

I believe the admin credentials being requested will be due to a couple of .pkgs that are installed on first launch. These can be dismissed with a run-after script in your policy (be it a triggered or Self Service policy).

/usr/sbin/installer -pkg /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg -tgt /
/usr/sbin/installer -pkg /Applications/Xcode.app/Contents/Resources/Packages/MobileDeviceDevelopment.pkg -tgt /
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -license accept

jimmy-swings
Contributor II

Thanks @rhysforrester. I'll package and test.